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Post by Tanooki on Jun 18, 2008 14:11:00 GMT
Trhacia 766 takes place betwen chapter 6 and 8 of the " Genealogy of Holy War" (FE 4). Leaf, the exiled prince of Lenster, has been on the run from the Empire ever since he was a child. When his childhood friends Nanna and Mareeta are captured by Leidrik, he decides he can hide no longer. Along with the Fiana militia, as well as troops recruited along the way, he takes the battle to Manster, Tahra and eventually his homeland of Lenster. Some NotesDownload:RomEmulator (ZNES v1.36)Emulator (Snes9x v1.4.1-1)Elite Mode:Start a new game, highlight an empty save slot and press right, left, right, left, right, left, right, right. Then press B to return to the main screen, there should be a "Elite" Mode. In the Elite Mode, the game is much more easy, as long as you gain more Exp than usual. -+-Win32##Mozilla Firefox 1.5.0.2##1024 × 768##11-+-
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Post by Tanooki on Jun 18, 2008 14:27:52 GMT
Features or changes
Gaiden chapters Also known as sidequest chapters. Gaiden chapters are optional missions and require special criteria to unlock, usually in the previous chapter. The rewards from playing such chapters include rare items, characters and dialogue.
Branching chapters In previous games, the main campaign was relatively linear, as you progress from set chapter to another. In this game, it was possible to choose one of two paths through the game, although for this game, only one path featured and it only lasted for two chapters.
Victory conditions Instead of just conquering castles you could now beat chapters by escaping to a set point, or surviving on the map for a certain amount of turns. This helped to vary missions, and meant the player had to adapt new tactics instead of just obliterating enemies.
Fatigue Characters had a Fatigue stat, which rises as they fight, use staves or perform other actions. When the character's Fatigue rises pass their HP stat, they become fatigued and must sit the whole of the next chapter. A character's Fatigue could be reset by giving them rare Stamina Drinks. Sadly, this feature (along with a few others) was not carried onto future games.
Fog of War Like in other strategy games, this obscures the player's vision, with characters only able to see parts of the map within a certain radius of their position. This is in effect in certain chapters, which are usually Gaiden chapters. Characters could use Torchs or the Torch staff to increase their radius of vision.
Personal weapons In previous games, only the main characters had the privilege of having these. That is specific weapons that are unique and only usable by a particular character. Genealogy of the Holy War had similar weapons, but locked to major holy blood. However this game features more personal weapons, which could be used by more characters.
Leadership In Genealogy of the Holy War, only leader of armies had leadership stars, which increases the performance of soldiers under their leadership. In this game, major characters also have leadership stars. These major characters are usually relatively weak, so there nay be a dilemmas as whether to use strong characters with no leadership stars or weak characters that do.
Mobility Some characters have Movement stars, which show up in their character stats. Each Movement star increases the chance of the character being able to act again after waiting. Although the effect is random, it can be very useful when it activates. Unless it's the enemy of course.
Build Build (or Constitution) is an additional character stat, which lowers the speed loss when holding heavy weapons (although magic tomes ignored Build). Build also has its own growth rate, although is very small for most characters. This helped to balance the game as bulkier characters could now outspeed speedy, but light, characters with heavy weapons.
Weapon experience Weapon ranks already featured in the previous game, but they could now increase outside of promotion, thanks to the introduction of weapon experience. By using a type of weapon often, such as swords, characters would gain weapon experience for that type and increase their weapon rank in that type. Weapon experience built up discreetly, although later games provided a progress bar besides the weapon rank.
Rescue Characters could now rescue allies, to transport them or protect them from danger. To rescue, the character must have greater Build than the unit being rescued, or be mounted (on horse, pegasus or dragon). Mounted characters or those with maximum Build could not be rescued however.
Capturing Characters could capture enemies, similar to rescuing them, except that you need to defeat them first. When attempting to capture an enemy, the character's major stats are halved. However once the enemy is captured, you can hold onto them and steal their items. Enemies can also do this, so keep your staff-users away from danger...
Dismounting Last seen in Mystery of the Emblem. Like in that game, mounted characters could get off their mount to avoid tricky terrain, weapons effective against them or to go indoors. In indoor maps, all mounted characters are automatically dismounted. When dismounted, most characters can only fight with swords. This gives an incentive to build up the lower swords weapon rank for most mounted units.
Stealing Thieves could steal in other games, but that was limited to Gold. In this game Thieves can steal any weapon or item from the enemy! However what could be stolen depended on their Strength and Build, which most Thieves normally lack. Still, there was the potential to go on item-raiding sprees.
Sound Room A hidden feature and the first of its kind to appear in Fire Emblem, which allowed players to listen to the game's soundtrack in-game. This could be unlocked by getting a good rank in the main game.
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Post by Tanooki on Jun 18, 2008 19:28:46 GMT
Chapter 1Characters:Icon | Name | Class | Description | | Leaf | Lord | The Prince of Lenster, son of the late Cuan and Ethlin. The hero of this game. | | Fin | Lance Knight | Knight of Lenster, who once served Cuan. He is Leaf and Nanna's guardian. | | Evayle | Swordmaster | Leader of the village of Fiana and its militia. She is a mother figure to Leaf and the others. | | Othin | Axe Fighter | Member of the Fiana militia. He resides at Fiana with his father. | | Halvan | Axe Fighter | Member of the Fiana militia and Othin's best friend. He resides at Fiana with his sister. | | Dagdar | Warrior | Former leader of the Purple Mountain bandits, who had his ways changed by Evayle. | | Tania | Archer | Dagda's daughter. A tomboy who regularly quarrels with Othin. | | Marty | Mountain Thief | A subordinate of Dagda and former member of the Purple Mountain bandits. |
An easy chapter, at the first turn make Othin or Halvan aim to the south village, as long as there's and Punch Axe there and it's VERY useful. At the second turn, Tania, Dagdar and Marty should join you, DO NOT HIT ANY ENEMY with Evayle and Dagdar, as long as they are just Jheigan units (Useless). In the first house, you'll get a Vulnerary (It heals you by 10 points) in the second one (in the middle of the screen) theres an Iron Sword, give this to Leaf when his weapons runs out. Make Halvan/Othin visit de right village, and he will get a Hero Axe (REALLY USEFUL!) In the northern house there should be a Life Ring, give this to a character that you like and have low a HP, Life Ring makes your hitpoints increase by 7 points. There's also an useless shop in this chapter, wich sells a vulnerary... Don't mind about it. Now it's time to face-up the boss, Dagdar's hammer should take him off in no time, but if you want to level up your units, make Leaf hit him with light (2 ange attack of his sword) and try to make Fin critical him with his spear, if he does, the boss will be take out in a blow =) -+-Win32##Mozilla Firefox 1.5.0.2##1024 × 768##11-+-
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