Post by altomarelatios on Jan 4, 2010 8:07:54 GMT
Thought I'd move this here xD
===============================================
= It should stay where it is.
↑ Chances are, it would become more Limited.
↓ Chances are, it would become less Limited.
- Not sure / Please discuss below on what should go in these.
In the Forbidden List, the chance of them coming off the Forbidden list is in order of Low, Very Low, Never.
List of Reasons for why cards are Banned/Limited
Card Name Reason Chance of going up/down the list
Forbidden
Monster Cards
Black Luster Soldier - Envoy of the Beginning Can be Special Summoned easily, good effect, high ATK. Although Judgment Dragon can be better. Very Low
Chaos Emperor Dragon - Envoy of the End Can be Special Summoned easily, good effect, high ATK, nuke and burn. Very Low
Cyber Jar Unlike Morphing Jar #2, this has a set amount. So the controller can use it to gain advantage easily. -
Cyber-Stein Yes, it has a huge cost. But it also foreshadows an instant OTK. Very Low
Dark Magician of Chaos Monster Reborn / Premature Burial / Dimension Fusion are also Forbidden, so the loop can't be made. Still, it's a strong monster with a very good effect. Effect even works when it's Special Summoned. Dark Armed Return decks are godly with this card. Also, Ice Queen was designed to replace it for spellcaster decks. Very Low
Dark Strike Fighter Easily Synchro Summoned, no Tuner limitations. High ATK for a level 7 Synchro. High burn damage. Can do 4000 damage by itself, so it's too fast for the format. Finishing move. Low
Destiny Hero - Disk Commander The effect is too powerful, turning ordinary revival cards into Pot of Greeds. Never
Fiber Jar Resets everything. Never
Magical Scientist Can easily create a FTK Very Low
Magician of Faith Allows the player to reuse Spells Cards, mostly ones with Broken effects like Heavy Storm and Brain Control. Was part of the Tsukuyomi Lockdown. -
Makyura the Destructor Use this card with cards like Jar of Greed and Legacy of Yata-Garasu to draw through your entire deck. Never
Rescue Cat Instant +1. Abusable by Gladiator Beasts, Naturia, Synchro Cat and especially X-Sabers. Decks can spam this (e.g. Dark Desertapir). Too cute for the meta xD Low
Sinister Serpent Free discard for costs, etc. Never
Substitoad Badly designed card, able to mill most of your deck in one turn. Combos well with Pot of Avarice. See also Frog Burn FTK (The most consistent burn/OTK/FTK deck, for March 2010) Low
Thousand-Eyes Restrict Very good effect + Lock. Easily summoned with cards like Instant Fusion. Easily revived because of it's low ATK and low level. Was part of the Goat Control deck. Very Low
Tribe-Infecting Virus Lightning Vortex on legs, or Snipe Hunter on steroids. Low
Tsukuyomi Reusable Book of Moon effect. Hamster, Ryko, Hamster, Ryko ... OMG NOO!!!!! Was part of the Tsukuyomi Lockdown. Low
Victory Dragon It's hard to summon, but you win a Match, not a Game. In the TCG, you can Surrender just before that happens. However, the TCG banlist is the exactly the same as the OCG banlist and in the OCG, it's banned because you are only allowed to Surrender after the 10th turn; so unlike the TCG, it's possible for you to pull the effect off, even against experienced players. Also, this is the only Match Winner to not have the line "This card cannot be used in a Duel." So instead, they ban it. Never.
Witch of the Black Forest We already have 1 universal searcher, and that's limited. This is a more power version of that, able to search out strong key monsters. E.g. Dark Armed Dragon, Monarchs, etc... Low
Yata-Garasu This card alone, under the right circumstances, can create a lock by itself. see Yata-Garasu Lockdown. Very Low
Spell Cards
Brain Control This card can win games by itself at the right moment. Essentially a +1, because the opponent loses a monster, and you kinda gain a monster. Very useful for Synchro Summons and then attacking directly. Can be used to gain Tribute fodder. Low
Butterfly Dagger - Elma Can make lots of Infinite Loops. Never
Card of Safe Return Can be better than Pot of Greed. Very Low
Cathedral of Nobles Similar effect to Makyura the Destructor (see above). Second effect is just as broken as Metamorphosis (below). Never
Change of Heart Brain Control with no cost, we don't need another Brain Control, and that card's limited. It's also like another Mind Control, which is also limited. Never
Confiscation Look at opponent's hand and discard anything. AKA 1 for 1 card + see opponent's hand bonus. Low
Delinquent Duo This 1 card kills 2 of your opponent's cards in their hand. Very Low
Dimension Fusion Too many good combos. Very Low
Graceful Charity Too fast. You draw before you discard. Sets up Graveyard. Can be better than Pot of Greed in certain decks. Never
Harpie's Feather Duster Too powerful. Heavy Storm is limited for a reason, and this card is even more powerful. Never
Heavy Storm This on first turn is usually catastrophic for the opponent, and not everyone manages to set Starlight Road on their first turn. Low
Last Will Formerly abused with Rescue Cat to create an OTK. Universal Searcher. Very Low
Metamorphosis Too many good combos. Notable ones include Beast King Barbaros → Cyber Twin Dragon and Metal Reflect Slime → Cyber End Dragon, Destiny End Dragoon or Naturia Extrio. -
Mirage of Nightmare Too fast *cough*darkworld/fabled*cough*. If it gets destroyed, you don't need to discard, so it's as good as Pot of Greed. Never
Painful Choice You don't lose hand advantage. Gets a good card or send cards that work well in the grave; similar to activating 4 Foolish Burials at once Never
Pot of Greed Too fast, no cost, everyone would use it. Very Low
Premature Burial Fast, good combos, can be reused fairly easily. Loops with cards like Brionac, Dragon of the Ice Barrier. Very Low
Raigeki Too powerful. Never
Snatch Steal Too powerful, near permanent control for relatively low cost Very Low
The Forceful Sentry A Confiscation (above) with no cost. Returns the card to the deck and not Discard to the Graveyard. Having a card in the Graveyard is usually considered to be better that having it in the Deck. Never
Trap Cards
Crush Card Virus Kills almost everything for 3 turns Very Low
Exchange of the Spirit Really awesome in a Lightsworn, Future Fusion Machines/Worms and Magical Merchant Turbo decks. Very Low
Imperial Order Very powerful. But then again, we have Horus the Black Flame Dragon LV8 and Naturia Beast. -
Last Turn Broken. nuff-said. Never
Ring of Destruction Destroys a monster + massive burn damage. Lethal when combined with cards like Barrel Behind the Door. Finishing move. Very Low
Sixth Sense Banned so that psychics can't cheat, jk. You either draw, so it's like Pot of Greed (probably on drugs), or you get to mill, which can also be beneficial. Never
Time Seal Forces the opponent to skip a draw phase, which is lethal when they are topdecking. -
Limited
Monster Cards
Blackwing - Gale the Whirlwind Can be Special Summoned. A reusable permanent Shrink. Universal Tuner. =
Brionac, Dragon of the Ice Barrier Epic effect, can be used more than once per turn, can clear field by itself. Sets up Graveyard. =, Low chance of ↑
Card Trooper Can be a good beatstick for 1 turn. Sets up the Graveyard for many decks. When it dies, you draw 1, so no advantage lost. Machine Duplication can be used, so at max, it can be at 2. It should never be at 3. =, Low chance of ↓
Dark Armed Dragon Can be Special Summoned easily. Specific destructive power. High ATK. See Dark Armed Return and Teleport Dark Armed. =, Low chance of ↑
Elemental Hero Stratos Searcher that triggers on Normal or Special Summon, and can search himself. Has decent ATK. You basically lose no advantage playing this card. Easily searched by other cards, such as E - Emergency Call and Reinforcement of the Army =
Exodia the Forbidden One With more draw cards coming out, and more stall cards coming out...
Although unlikely, if 1 of the pieces becomes Forbidden, then the other 4 can be unlimited. =, Very Low chance of ↑
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Gladiator Beast Bestiari Gyzarus spam. =, Very Low chance of ↓
Gorz the Emissary of Darkness Stops OTKs AND Special Summons a good Token. =
Goyo Guardian Very high ATK for a level 6. Good effect. =
Lumina, Lightsworn Summoner Easy effect that special summons a "Lightsworn" monster from the graveyard. Gives uses to cards that are useless in the hand (e.g. Wulf, Lightsworn Beast). Nice mill effect. Can Special Summon another copy of herself, so on the next turn you can use both their effects and she can be protected by Honest while you do that. Low chance of ↓
Marshmallon Relatively hard to kill. Instantly inflicts 1000 damage, which is quite a lot. =
Mezuki As if Zombies didn't have enough revival power. =, Very Low chance of ↓
Mind Master Mind Master OTK. =, Chance of ↓
Morphing Jar High draw power. Sets up Graveyard. However, the opponent can also abuse this. =
Necroface Necromill OTK =, Very Low chance of ↓
Necro Gardna Abusable in Lightsworns, and with Burial from a Different Dimension (however, this is also Limited). =, Chance of ↓
Neo-Spacian Grand Mole Can create locks. Easily takes out Synchro, Fusion and Ritual Monsters. =
Night Assailant Must be at 1 otherwise this card will just search for the other one and a loop will be created =, definitely
Plaguespreader Zombie Top decks a card (Infernity Archfiend anyone?). Universal Tuner. =
Sangan Universal searcher. =
Spirit Reaper Relatively hard to kill. Its other effects are also great. =, Very Low chance of ↓
Summoner Monk Monk --> Monk --> Cat = Pwn, but at 1 it doesn't work as well. He's a Spellcaster, so Arcanite Magician can be abused. =, Chance of ↓ if Cat gets hit
Tragoedia Stops OTK AND has other good effects. =
Trishula, Dragon of the Ice Barrier Instant triple card removal; including from the hand. A few decks could do Triple Trish combo, when they pull it off (quite easily in Frogs and Infernities) then they've basically won. However, those decks have been hit in other ways as well, so they can't do Triple Trish any more. =
Spell Cards
Advanced Ritual Art See Heralds combo and Demise/Doom OTK decks. =
Allure of Darkness The most splashable draw card since Pot of Greed. =
Black Whirlwind Fairly similar to the Forbidden card Card of Safe Return. Gives major Hand Advantage to Blackwing decks. Kalut Stacking >_> =, Very Low chance of ↓
Burial from a Different Dimension Can abuse cards like Mezuki, Plaguespreader Zombie, Necro Gardna, Blackwing - Vayu the Emblem of Honor, etc. =
Card Destruction Sets up your Hand and possibly Graveyard. Can mess up, or help out with, the opponent's Hand, but can also set up their Graveyard. Works very well with Dark World and Fabled. =
Charge of the Light Brigade It's like RotA, but for Lightsworns, and it also mills. =, Very Low chance of ↓
Cold Wave Freezes backrow for a fairly long time. Preparations for an OTK. =, Low chance of ↑
Dark Hole Fairly Powerful and with no cost, but then again, Starlight Road makes it harder to play. =, Low chance of ↑
Destiny Draw Works very well with Destiny Hero - Malicious. Was a semi-universal draw engine, however not used as much now. Chance of ↓
Emergency Teleport See Mind Master (above). Also, Special Summons a Tuner for a quick Synchro Summon. =, Low chance of ↓
Foolish Burial Lots of decks rely on the Graveyard a lot. Works well with Wulf, Lightsworn Beast, Plaguespreader Zombie, etc. =, Low chance of ↓
Future Fusion Gives Fusion Monsters a chance. However it can be abused and used as a Foolish Burial x(2+). It can also OTK with Overload Fusion, but that's also Limited. =
Giant Trunade Clears back field and prepares for OTK =
Infernity Launcher It may seem like a +1, but with Infernity Archfiend, a very deadly +lots loop can be made. =
Level Limit - Area B Stalls a lot. =
Limiter Removal Easy OTK in Machine decks. =
Megamorph Doubling original ATK can be a lot, sometimes enough to OTK. The drawback of halving when you have more LPs isn't too bad either as you can equip it to your opponent's monsters. -
Mind Control Similar to Brain Control, but for Synchro Summoning / Effect uses only. =
Monster Gate Was used a lot by Turbo and OTK decks. =
Monster Reborn Fast. No cost. Special Summon from either Graveyard. =, Low chance of ↑
Mystical Space Typhoon Fast. Staple. 1 for 1 card. =
One for One Mind Master OTK and Frog OTK decks use this a lot. If some of those cards become Forbidden, then this could come back to assist some of the weaker archetypes such as Morphtronics. =
Overload Fusion Chimeratech Overdragon. nuff said. =
Reasoning Was used a lot by Turbo and OTK decks. Free Monster or easily dumps Monster to Graveyard, both can be beneficial. =
Reinforcement of the Army This card adds additional speed to Lightsworns, however Warriors need this back, so hitting Honest and Charge of the Light Brigade would be so much fairer than hitting this. Chance of ↓
Scapegoat Stalls quite a bit. However, there are more cards that Pierce now. Easy Synchro Material. Was part of the Goat Control deck =
Swords of Revealing Light Stalls for quite a long time. You can still attack while the opponent cannot. =
Trap Cards
Call of the Haunted Must fairer speed when compared to its Spell counterparts. Can't be abused multiple times per turn (Premature Burial). Can only special summon from your own graveyard (Monster Reborn). =
Ceasefire In the right conditions it can inflict major burn damage. Finishing move. =
Gravity Bind Stalls a lot. =
Return from the Different Dimension OTK decks use this. If you Special Summon Jinzo, along with many strong monsters, then you've basically won. =
Magical Explosion See Magical Explosion FTK =
Mind Crush 1 for 1 card. You don't really need to be a psychic to use this card. "Salvage/Dark Factory of Mass Production, Sangan, Gold Sarcophagus, Machina Gearframe, Gadgets, etc. Allows you to know what card they have. Also, this card owns Ritual Monsters, when the activate their Ritual Spell Card, chain this and call the name of their Monster; a 2 for 1. =
Mirror Force Solid game changer. However, now that Starlight Road is out, you need to be more careful when using this card. =
Royal Oppression 1 card to continuously stop a large amount of cards. Some decks abuse the fact that it cannot be used in the Damage Step. Blackwings can use this card in their deck fairly well. =
Solemn Judgment Halving your LPs to activate a card is quite fair, but to negate basically anything... -
The Transmigration Prophecy OCG stall decks use this with D.D. Borderline. Also, it must be at 1 otherwise this card will just return another copy of itself and a loop will be created. Pot of Benevolence does the same thing, but that can't be chained to an effect, and that removes itself so it can't return another copy of itself. =, almost certain
Torrential Tribute Same as Mirror Force (above) =
Trap Dustshoot Although it's like Confiscation (above), it is a trap, so it's slower. It also has a restriction, so you can only use it if the opponent has a fair amount of Hand Advantage. =
Wall of Revealing Light Facing three in an Exodia Deck with LP recovery would be a real pain. It should stay Limited unless we get more bounce/destroy cards. =
Semi-Limited
Monster Cards
Chaos Sorcerer Can be Special Summoned easily, good effect. However, relatively low ATK. =
Dandylion Compulsory effect. Gives lots of advantage most of the time. Re-usable in many decks. However, there are more cards that Pierce now. Chance of ↑
Demise, King of Armageddon See Demise/Doom OTK -
Destiny Hero - Malicious His effect can't be used if at 1. If at 3, the advantages will be too high so... =, almost certain
Dewloren, Tiger King of the Ice Barrier There's a loop with Symbol of Heritage and Mass Driver; if you have 3 Dewloren's in the Graveyard. So this card must be at 2 to prevent that. =, unless Mass Driver gets hit
Honest Very good effect. It basically deals lots of battle damage to the opponent while destroying the opponent's monster. Easily reused with Beckoning Light. =, Chance of ↑
Judgment Dragon Can be Special Summoned easily. Low cost to nuke the Field except itself. 3000 ATK. Double JD is just broken, especially when they can be returned to your hand with Beckoning Light. =, Chance of ↑
Lonefire Blossom Search and Special Summon ANY plant; this includes Tuners, Mystic Tomato, Tytannial, Princess of Camellias, etc. With the new Naturia cards, this card will most likely stay at 2. =
Snipe Hunter Formerly abused in Gadget Decks due to massive hand advantage to fuel its effect. =
Spell Cards
Chain Strike Chain burn decks such as Chain Strike OTK. -
Gold Sarcophagus Adds any card from your deck to your Hand. Removes the card face-up. However takes 2 turns before the card actually gets to your Hand, which is rather slow. -
Magical Stone Excavation Allows quick reuse of major Spell Cards. However, has a heavy cost. -
Trap Cards
Bottomless Trap Hole Very powerful 1 for 1 card. Removes the monster upon Summon. Staple. =
Magic Cylinder Negates an attack and inflicts major burn damage. Finishing move. =
Ojama Trio Helps the opponent to Synchro Summon. Although lockdowns can be made. =
Skill Drain 1 card to continuously stop a large amount of cards. Works well with cards such as Beast King Barbaros. See also: Skill Drain Deck -
Ultimate Offering Gadget, Gadget, Gadget, Barbaros, Gadget, Gadget, Gadget, Gadget, OTK! or Gadget, Gadget, Gadget... Limiter Removal, OTK! Alternatively, it can be used in Gemini Decks; such as Gigaplant OTK. -
Unlimited
Monster Cards
Black Rose Dragon Universal Nuke. See also, Debris-Hime deck. -
Cyber Dragon Can be Special Summoned easily. Good ATK. Usable in many decks. However, there are increasing amounts of new decks that can Special Summon "a bunch of monsters in one turn", so older decks need this. =, Low chance of ↑
Goblin Zombie Very good searcher. In a Zombie deck, it can be more abuseable than Sangan or Witch of the Black Forest because of their revival power. Not many people would use 3 anyways. -
Mask of Darkness Well, Royal Oppression became Limited when this became Unlimited, not that anyone was using this card anyway. -
Treeborn Frog Yes it's a free Tribute, but you can only activate 1 anyway. So limiting isn't going to do much. Semi-Limit is still OK because the new removal cards tend to remove 2 at once. =, Low chance of ↑
Smashing Ground Fissure became Unlimited, so this followed. -
Royal Decree 1 card to continuously stop a large amount of cards. -
United We Stand Yes it makes monsters into bigger beatsticks, but with so many cards to stop it... (e.g. Book of Moon, Dimensional Prison, etc.)
==================================================
*Pot of Greed
: If this comes off as limited, everyone will use it, so...
* Decks that don't have draw power will have a ~ 1/40 chance of drawing it
* Decks that already have draw power will use their already immense draw power to increase their draw thus increasing their chances of drawing the pot of greed to then draw even more.
* Therefore, it will help decks that are fast more than decks that have no draw power so there is no point in unbanning it even though decks that currently have no draw power need it.
===============================================
= It should stay where it is.
↑ Chances are, it would become more Limited.
↓ Chances are, it would become less Limited.
- Not sure / Please discuss below on what should go in these.
In the Forbidden List, the chance of them coming off the Forbidden list is in order of Low, Very Low, Never.
List of Reasons for why cards are Banned/Limited
Card Name Reason Chance of going up/down the list
Forbidden
Monster Cards
Black Luster Soldier - Envoy of the Beginning Can be Special Summoned easily, good effect, high ATK. Although Judgment Dragon can be better. Very Low
Chaos Emperor Dragon - Envoy of the End Can be Special Summoned easily, good effect, high ATK, nuke and burn. Very Low
Cyber Jar Unlike Morphing Jar #2, this has a set amount. So the controller can use it to gain advantage easily. -
Cyber-Stein Yes, it has a huge cost. But it also foreshadows an instant OTK. Very Low
Dark Magician of Chaos Monster Reborn / Premature Burial / Dimension Fusion are also Forbidden, so the loop can't be made. Still, it's a strong monster with a very good effect. Effect even works when it's Special Summoned. Dark Armed Return decks are godly with this card. Also, Ice Queen was designed to replace it for spellcaster decks. Very Low
Dark Strike Fighter Easily Synchro Summoned, no Tuner limitations. High ATK for a level 7 Synchro. High burn damage. Can do 4000 damage by itself, so it's too fast for the format. Finishing move. Low
Destiny Hero - Disk Commander The effect is too powerful, turning ordinary revival cards into Pot of Greeds. Never
Fiber Jar Resets everything. Never
Magical Scientist Can easily create a FTK Very Low
Magician of Faith Allows the player to reuse Spells Cards, mostly ones with Broken effects like Heavy Storm and Brain Control. Was part of the Tsukuyomi Lockdown. -
Makyura the Destructor Use this card with cards like Jar of Greed and Legacy of Yata-Garasu to draw through your entire deck. Never
Rescue Cat Instant +1. Abusable by Gladiator Beasts, Naturia, Synchro Cat and especially X-Sabers. Decks can spam this (e.g. Dark Desertapir). Too cute for the meta xD Low
Sinister Serpent Free discard for costs, etc. Never
Substitoad Badly designed card, able to mill most of your deck in one turn. Combos well with Pot of Avarice. See also Frog Burn FTK (The most consistent burn/OTK/FTK deck, for March 2010) Low
Thousand-Eyes Restrict Very good effect + Lock. Easily summoned with cards like Instant Fusion. Easily revived because of it's low ATK and low level. Was part of the Goat Control deck. Very Low
Tribe-Infecting Virus Lightning Vortex on legs, or Snipe Hunter on steroids. Low
Tsukuyomi Reusable Book of Moon effect. Hamster, Ryko, Hamster, Ryko ... OMG NOO!!!!! Was part of the Tsukuyomi Lockdown. Low
Victory Dragon It's hard to summon, but you win a Match, not a Game. In the TCG, you can Surrender just before that happens. However, the TCG banlist is the exactly the same as the OCG banlist and in the OCG, it's banned because you are only allowed to Surrender after the 10th turn; so unlike the TCG, it's possible for you to pull the effect off, even against experienced players. Also, this is the only Match Winner to not have the line "This card cannot be used in a Duel." So instead, they ban it. Never.
Witch of the Black Forest We already have 1 universal searcher, and that's limited. This is a more power version of that, able to search out strong key monsters. E.g. Dark Armed Dragon, Monarchs, etc... Low
Yata-Garasu This card alone, under the right circumstances, can create a lock by itself. see Yata-Garasu Lockdown. Very Low
Spell Cards
Brain Control This card can win games by itself at the right moment. Essentially a +1, because the opponent loses a monster, and you kinda gain a monster. Very useful for Synchro Summons and then attacking directly. Can be used to gain Tribute fodder. Low
Butterfly Dagger - Elma Can make lots of Infinite Loops. Never
Card of Safe Return Can be better than Pot of Greed. Very Low
Cathedral of Nobles Similar effect to Makyura the Destructor (see above). Second effect is just as broken as Metamorphosis (below). Never
Change of Heart Brain Control with no cost, we don't need another Brain Control, and that card's limited. It's also like another Mind Control, which is also limited. Never
Confiscation Look at opponent's hand and discard anything. AKA 1 for 1 card + see opponent's hand bonus. Low
Delinquent Duo This 1 card kills 2 of your opponent's cards in their hand. Very Low
Dimension Fusion Too many good combos. Very Low
Graceful Charity Too fast. You draw before you discard. Sets up Graveyard. Can be better than Pot of Greed in certain decks. Never
Harpie's Feather Duster Too powerful. Heavy Storm is limited for a reason, and this card is even more powerful. Never
Heavy Storm This on first turn is usually catastrophic for the opponent, and not everyone manages to set Starlight Road on their first turn. Low
Last Will Formerly abused with Rescue Cat to create an OTK. Universal Searcher. Very Low
Metamorphosis Too many good combos. Notable ones include Beast King Barbaros → Cyber Twin Dragon and Metal Reflect Slime → Cyber End Dragon, Destiny End Dragoon or Naturia Extrio. -
Mirage of Nightmare Too fast *cough*darkworld/fabled*cough*. If it gets destroyed, you don't need to discard, so it's as good as Pot of Greed. Never
Painful Choice You don't lose hand advantage. Gets a good card or send cards that work well in the grave; similar to activating 4 Foolish Burials at once Never
Pot of Greed Too fast, no cost, everyone would use it. Very Low
Premature Burial Fast, good combos, can be reused fairly easily. Loops with cards like Brionac, Dragon of the Ice Barrier. Very Low
Raigeki Too powerful. Never
Snatch Steal Too powerful, near permanent control for relatively low cost Very Low
The Forceful Sentry A Confiscation (above) with no cost. Returns the card to the deck and not Discard to the Graveyard. Having a card in the Graveyard is usually considered to be better that having it in the Deck. Never
Trap Cards
Crush Card Virus Kills almost everything for 3 turns Very Low
Exchange of the Spirit Really awesome in a Lightsworn, Future Fusion Machines/Worms and Magical Merchant Turbo decks. Very Low
Imperial Order Very powerful. But then again, we have Horus the Black Flame Dragon LV8 and Naturia Beast. -
Last Turn Broken. nuff-said. Never
Ring of Destruction Destroys a monster + massive burn damage. Lethal when combined with cards like Barrel Behind the Door. Finishing move. Very Low
Sixth Sense Banned so that psychics can't cheat, jk. You either draw, so it's like Pot of Greed (probably on drugs), or you get to mill, which can also be beneficial. Never
Time Seal Forces the opponent to skip a draw phase, which is lethal when they are topdecking. -
Limited
Monster Cards
Blackwing - Gale the Whirlwind Can be Special Summoned. A reusable permanent Shrink. Universal Tuner. =
Brionac, Dragon of the Ice Barrier Epic effect, can be used more than once per turn, can clear field by itself. Sets up Graveyard. =, Low chance of ↑
Card Trooper Can be a good beatstick for 1 turn. Sets up the Graveyard for many decks. When it dies, you draw 1, so no advantage lost. Machine Duplication can be used, so at max, it can be at 2. It should never be at 3. =, Low chance of ↓
Dark Armed Dragon Can be Special Summoned easily. Specific destructive power. High ATK. See Dark Armed Return and Teleport Dark Armed. =, Low chance of ↑
Elemental Hero Stratos Searcher that triggers on Normal or Special Summon, and can search himself. Has decent ATK. You basically lose no advantage playing this card. Easily searched by other cards, such as E - Emergency Call and Reinforcement of the Army =
Exodia the Forbidden One With more draw cards coming out, and more stall cards coming out...
Although unlikely, if 1 of the pieces becomes Forbidden, then the other 4 can be unlimited. =, Very Low chance of ↑
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Gladiator Beast Bestiari Gyzarus spam. =, Very Low chance of ↓
Gorz the Emissary of Darkness Stops OTKs AND Special Summons a good Token. =
Goyo Guardian Very high ATK for a level 6. Good effect. =
Lumina, Lightsworn Summoner Easy effect that special summons a "Lightsworn" monster from the graveyard. Gives uses to cards that are useless in the hand (e.g. Wulf, Lightsworn Beast). Nice mill effect. Can Special Summon another copy of herself, so on the next turn you can use both their effects and she can be protected by Honest while you do that. Low chance of ↓
Marshmallon Relatively hard to kill. Instantly inflicts 1000 damage, which is quite a lot. =
Mezuki As if Zombies didn't have enough revival power. =, Very Low chance of ↓
Mind Master Mind Master OTK. =, Chance of ↓
Morphing Jar High draw power. Sets up Graveyard. However, the opponent can also abuse this. =
Necroface Necromill OTK =, Very Low chance of ↓
Necro Gardna Abusable in Lightsworns, and with Burial from a Different Dimension (however, this is also Limited). =, Chance of ↓
Neo-Spacian Grand Mole Can create locks. Easily takes out Synchro, Fusion and Ritual Monsters. =
Night Assailant Must be at 1 otherwise this card will just search for the other one and a loop will be created =, definitely
Plaguespreader Zombie Top decks a card (Infernity Archfiend anyone?). Universal Tuner. =
Sangan Universal searcher. =
Spirit Reaper Relatively hard to kill. Its other effects are also great. =, Very Low chance of ↓
Summoner Monk Monk --> Monk --> Cat = Pwn, but at 1 it doesn't work as well. He's a Spellcaster, so Arcanite Magician can be abused. =, Chance of ↓ if Cat gets hit
Tragoedia Stops OTK AND has other good effects. =
Trishula, Dragon of the Ice Barrier Instant triple card removal; including from the hand. A few decks could do Triple Trish combo, when they pull it off (quite easily in Frogs and Infernities) then they've basically won. However, those decks have been hit in other ways as well, so they can't do Triple Trish any more. =
Spell Cards
Advanced Ritual Art See Heralds combo and Demise/Doom OTK decks. =
Allure of Darkness The most splashable draw card since Pot of Greed. =
Black Whirlwind Fairly similar to the Forbidden card Card of Safe Return. Gives major Hand Advantage to Blackwing decks. Kalut Stacking >_> =, Very Low chance of ↓
Burial from a Different Dimension Can abuse cards like Mezuki, Plaguespreader Zombie, Necro Gardna, Blackwing - Vayu the Emblem of Honor, etc. =
Card Destruction Sets up your Hand and possibly Graveyard. Can mess up, or help out with, the opponent's Hand, but can also set up their Graveyard. Works very well with Dark World and Fabled. =
Charge of the Light Brigade It's like RotA, but for Lightsworns, and it also mills. =, Very Low chance of ↓
Cold Wave Freezes backrow for a fairly long time. Preparations for an OTK. =, Low chance of ↑
Dark Hole Fairly Powerful and with no cost, but then again, Starlight Road makes it harder to play. =, Low chance of ↑
Destiny Draw Works very well with Destiny Hero - Malicious. Was a semi-universal draw engine, however not used as much now. Chance of ↓
Emergency Teleport See Mind Master (above). Also, Special Summons a Tuner for a quick Synchro Summon. =, Low chance of ↓
Foolish Burial Lots of decks rely on the Graveyard a lot. Works well with Wulf, Lightsworn Beast, Plaguespreader Zombie, etc. =, Low chance of ↓
Future Fusion Gives Fusion Monsters a chance. However it can be abused and used as a Foolish Burial x(2+). It can also OTK with Overload Fusion, but that's also Limited. =
Giant Trunade Clears back field and prepares for OTK =
Infernity Launcher It may seem like a +1, but with Infernity Archfiend, a very deadly +lots loop can be made. =
Level Limit - Area B Stalls a lot. =
Limiter Removal Easy OTK in Machine decks. =
Megamorph Doubling original ATK can be a lot, sometimes enough to OTK. The drawback of halving when you have more LPs isn't too bad either as you can equip it to your opponent's monsters. -
Mind Control Similar to Brain Control, but for Synchro Summoning / Effect uses only. =
Monster Gate Was used a lot by Turbo and OTK decks. =
Monster Reborn Fast. No cost. Special Summon from either Graveyard. =, Low chance of ↑
Mystical Space Typhoon Fast. Staple. 1 for 1 card. =
One for One Mind Master OTK and Frog OTK decks use this a lot. If some of those cards become Forbidden, then this could come back to assist some of the weaker archetypes such as Morphtronics. =
Overload Fusion Chimeratech Overdragon. nuff said. =
Reasoning Was used a lot by Turbo and OTK decks. Free Monster or easily dumps Monster to Graveyard, both can be beneficial. =
Reinforcement of the Army This card adds additional speed to Lightsworns, however Warriors need this back, so hitting Honest and Charge of the Light Brigade would be so much fairer than hitting this. Chance of ↓
Scapegoat Stalls quite a bit. However, there are more cards that Pierce now. Easy Synchro Material. Was part of the Goat Control deck =
Swords of Revealing Light Stalls for quite a long time. You can still attack while the opponent cannot. =
Trap Cards
Call of the Haunted Must fairer speed when compared to its Spell counterparts. Can't be abused multiple times per turn (Premature Burial). Can only special summon from your own graveyard (Monster Reborn). =
Ceasefire In the right conditions it can inflict major burn damage. Finishing move. =
Gravity Bind Stalls a lot. =
Return from the Different Dimension OTK decks use this. If you Special Summon Jinzo, along with many strong monsters, then you've basically won. =
Magical Explosion See Magical Explosion FTK =
Mind Crush 1 for 1 card. You don't really need to be a psychic to use this card. "Salvage/Dark Factory of Mass Production, Sangan, Gold Sarcophagus, Machina Gearframe, Gadgets, etc. Allows you to know what card they have. Also, this card owns Ritual Monsters, when the activate their Ritual Spell Card, chain this and call the name of their Monster; a 2 for 1. =
Mirror Force Solid game changer. However, now that Starlight Road is out, you need to be more careful when using this card. =
Royal Oppression 1 card to continuously stop a large amount of cards. Some decks abuse the fact that it cannot be used in the Damage Step. Blackwings can use this card in their deck fairly well. =
Solemn Judgment Halving your LPs to activate a card is quite fair, but to negate basically anything... -
The Transmigration Prophecy OCG stall decks use this with D.D. Borderline. Also, it must be at 1 otherwise this card will just return another copy of itself and a loop will be created. Pot of Benevolence does the same thing, but that can't be chained to an effect, and that removes itself so it can't return another copy of itself. =, almost certain
Torrential Tribute Same as Mirror Force (above) =
Trap Dustshoot Although it's like Confiscation (above), it is a trap, so it's slower. It also has a restriction, so you can only use it if the opponent has a fair amount of Hand Advantage. =
Wall of Revealing Light Facing three in an Exodia Deck with LP recovery would be a real pain. It should stay Limited unless we get more bounce/destroy cards. =
Semi-Limited
Monster Cards
Chaos Sorcerer Can be Special Summoned easily, good effect. However, relatively low ATK. =
Dandylion Compulsory effect. Gives lots of advantage most of the time. Re-usable in many decks. However, there are more cards that Pierce now. Chance of ↑
Demise, King of Armageddon See Demise/Doom OTK -
Destiny Hero - Malicious His effect can't be used if at 1. If at 3, the advantages will be too high so... =, almost certain
Dewloren, Tiger King of the Ice Barrier There's a loop with Symbol of Heritage and Mass Driver; if you have 3 Dewloren's in the Graveyard. So this card must be at 2 to prevent that. =, unless Mass Driver gets hit
Honest Very good effect. It basically deals lots of battle damage to the opponent while destroying the opponent's monster. Easily reused with Beckoning Light. =, Chance of ↑
Judgment Dragon Can be Special Summoned easily. Low cost to nuke the Field except itself. 3000 ATK. Double JD is just broken, especially when they can be returned to your hand with Beckoning Light. =, Chance of ↑
Lonefire Blossom Search and Special Summon ANY plant; this includes Tuners, Mystic Tomato, Tytannial, Princess of Camellias, etc. With the new Naturia cards, this card will most likely stay at 2. =
Snipe Hunter Formerly abused in Gadget Decks due to massive hand advantage to fuel its effect. =
Spell Cards
Chain Strike Chain burn decks such as Chain Strike OTK. -
Gold Sarcophagus Adds any card from your deck to your Hand. Removes the card face-up. However takes 2 turns before the card actually gets to your Hand, which is rather slow. -
Magical Stone Excavation Allows quick reuse of major Spell Cards. However, has a heavy cost. -
Trap Cards
Bottomless Trap Hole Very powerful 1 for 1 card. Removes the monster upon Summon. Staple. =
Magic Cylinder Negates an attack and inflicts major burn damage. Finishing move. =
Ojama Trio Helps the opponent to Synchro Summon. Although lockdowns can be made. =
Skill Drain 1 card to continuously stop a large amount of cards. Works well with cards such as Beast King Barbaros. See also: Skill Drain Deck -
Ultimate Offering Gadget, Gadget, Gadget, Barbaros, Gadget, Gadget, Gadget, Gadget, OTK! or Gadget, Gadget, Gadget... Limiter Removal, OTK! Alternatively, it can be used in Gemini Decks; such as Gigaplant OTK. -
Unlimited
Monster Cards
Black Rose Dragon Universal Nuke. See also, Debris-Hime deck. -
Cyber Dragon Can be Special Summoned easily. Good ATK. Usable in many decks. However, there are increasing amounts of new decks that can Special Summon "a bunch of monsters in one turn", so older decks need this. =, Low chance of ↑
Goblin Zombie Very good searcher. In a Zombie deck, it can be more abuseable than Sangan or Witch of the Black Forest because of their revival power. Not many people would use 3 anyways. -
Mask of Darkness Well, Royal Oppression became Limited when this became Unlimited, not that anyone was using this card anyway. -
Treeborn Frog Yes it's a free Tribute, but you can only activate 1 anyway. So limiting isn't going to do much. Semi-Limit is still OK because the new removal cards tend to remove 2 at once. =, Low chance of ↑
Smashing Ground Fissure became Unlimited, so this followed. -
Royal Decree 1 card to continuously stop a large amount of cards. -
United We Stand Yes it makes monsters into bigger beatsticks, but with so many cards to stop it... (e.g. Book of Moon, Dimensional Prison, etc.)
==================================================
*Pot of Greed
: If this comes off as limited, everyone will use it, so...
* Decks that don't have draw power will have a ~ 1/40 chance of drawing it
* Decks that already have draw power will use their already immense draw power to increase their draw thus increasing their chances of drawing the pot of greed to then draw even more.
* Therefore, it will help decks that are fast more than decks that have no draw power so there is no point in unbanning it even though decks that currently have no draw power need it.