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Post by altomarelatios on Sept 22, 2009 3:23:58 GMT
ok, post your deck list for turbo decks here and I'll give tips on how to improve it.
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Post by Kyonko on Sept 22, 2009 3:38:32 GMT
Here's my Magician Turbo Duel Deck. Monsters: Apprentice Magician x3 Breaker the Magical Warrior x1 Chaos Sorcerer x1 Crystal Seer x1 Dark Red Enchanter x1 Defender the Magical Knight x2 Feng Shui Mast of the Ice Barrier x1 Frequency Magician x2 Magical Marionette x1 Magical Plant Mandragola x2 Old Vindictive Magician x2 Skilled Dark Magician x2 The Tricky x2 Speed Spells: Bait Doll x2 Double Summon x1 Mystical Space Typhoon x1 Nobleman of Crossout x 2 Silver Contrails x1 Upstart Goblin x1 Traps: Acceleration Zone x1 Crush Card Virus x1 Des Accelerator x1 Magicians Circle x2 Mirror Force x1 Pitch-Black Power Stone x3 Solemn Judgement x1 Torrential Tribute x1 Extra: Nothing... ._.;;; Seem's I forgot to put stuff in it... On a side note... I've been trying to edit this to allow me to use Dark Magicians because I want to use Dark Magician Girl but... I am no good at this.
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Post by altomarelatios on Sept 22, 2009 5:07:17 GMT
ok, spell-counter spellcasters rely a lot on their spells, turbo duels shut down most of your spells or at least hold them off.
tell me what happens if you do this.
replace the whole spell counter engine with a cat synchro engine
1 Cyber Dragon 2 Summoner Monk and 2 Rescue Cat and 3 X-Saber Airbellum and 1 Sangan 3 Gravekeeper's Spy and 1 Gravekeeper's Guard 2 Mystic Tomato 1 Blackwing - Gale the Whirlwind (or maybe 2)
as for spells and traps - Upstart Goblin x1 - in fact, just take out everything that increases speed counters + 1 ss - mind control + 3 ss - pot of avarice
for traps - Magicians Circle x2 - Solemn Judgement x1 + 3 Bottomless Trap Hole
Extra Deck: 1 Black Rose Dragon 1 Blackwing Armor Master 2 Stardust Dragon 1 Colossal Fighter 1 Thought Ruler Archfiend 3 Arcanite Magician 2 Dark Strike Fighter 1 Goyo Guardian 1 Tempest Magician 1 Gaia Knight, the Force of Earth 1 Magical Android
main goal is to get summoner monk out, depending on the spells in your hand, get another monk and then a cat, tribute cat for 2 airbellum, synchro for 2 arcanites, clear the field, attack directly.
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so something like this:
Monsters: 20 (8 Spellcasters) 1 Blackwing - Gale the Whirlwind 1 Cyber Dragon 1 Gorz the Emissary of darkness 1 Gravekeeper's Guard 3 Gravekeeper's Spy 2 Mystic Tomato 1 Neo-Spacian Dark Panther 2 Rescue Cat 1 Sangan 2 Summoner Monk 2 The Tricky 3 X-Saber Airbellum
Spells: 11 2 Bait Doll 1 Double Summon 1 Mind Control 1 Mystical Space Typhoon 2 Nobleman of Crossout 3 Pot of Avarice 1 Silver Contrails
Traps: 9 3 Bottomless Trap Hole 1 Crush Card Virus 1 Mirror Force 1 Torrential Tribute 3 Waboku
Extra Deck: 1 Black Rose Dragon 1 Blackwing Armor Master 2 Stardust Dragon 1 Colossal Fighter 1 Thought Ruler Archfiend 3 Arcanite Magician 2 Dark Strike Fighter 2 Goyo Guardian 1 Mist Wurm 1 Magical Android
depending on the opponent's cards, you can also synchro for 1 arcanite and 1 dark strike fighter instead of the 2 arcanites. and then use DSF's effect on the arcanite that is weakened by it's effect.
The Tricky is good for getting Stardust Dragon out.
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For those who want to try fix a deck, here's a deck that I have deliberately rigged to have obvious places that can be improved.
Monsters: 24 3 Elemental Hero Prisma 3 Gladiator Beast Bestiari 2 Gladiator Beast Darius 2 Gladiator Beast Equeste 3 Gladiator Beast Laquari 1 Gladiator Beast Murmillo 2 Gladiator Beast Samnite 1 Gladiator Beast Secutor 1 Legendary Jujitsu Master 2 Rescue Cat 3 Test Tiger
Traps: 17 3 Defensive Tactics 3 Double Tag Team 3 Gladiator Beast War Chariot 1 Mirror Force 3 Solemn Judgment 3 Waboku 1 Torrential Tribute
Extra Deck 3 Gladiator Beast Gyzarus 3 Gladiator Beast Heraklinos
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